![]() It goes against the spirit of the game's tactical nature. The use of RNG also doesn't sit well with me, especially when some of the rates go as low as 5%. But the extra bonuses on weapons? For the most part, I ignore them completely. Axe, Sword, Pistol) because they all have different attack patterns-and I really like that part. I mainly just pick based on the weapon type (e.g. #CROWN TRICK GAMEPASS HOW TO#Arbitrary? Situational? Pointless? I can't even count how many times I was given a choice between three new weapons and had no idea how to decide. The designs are meant to influence the way you approach combat and how you attack enemies.īut in a way, the designs feel extremely. They're mostly unique and definitely more interesting than straight +Damage or +HP. I see what they're going for with this type of itemization. ![]() Sword of Angelic Accord: Whenever you defeat an enemy with your attacks, you gain a 2-turn Physical Immunity Buff.Trident of Tentacles: Whenever your attacks hit, there's a 10% chance a spout of water damages a random target withing a 5x5 square radius, leaving a Water tile behind. ![]()
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